Thursday 30 June 2011

Hexagon and Platformer Construction sets

In a word the Hexagon and Platformer sets can be described as revolutionary! Perfect for sci fi RPGs/wargames at least the Hexagon set can be built into any structure you choose and then be disassembled, then reassembled into an entirely new, unique structure. As regards the Platformer set, I am currently testing whether it can build strong enough structures to withstand metal miniatures, and thus not require gluing.

Apart form the fact that the sets can be assembled in a huge variety of ways, the Hexagon set can be used to create areas of habitation as you can see to the right. The building that you see has been constructed using the contents of two small Hexagon sets. No platformer components have been used, although it is not possible to create area of habitation in the way that you can do with the Hexagon sets, but if you do find a way I would be very interested. The best use for platformer that I can think of is to create platfroms to put underneath your hexagon structures. The structure to the right has windows, doors, ramps and ladders that fit 25mm to 30mm figures perfectly. The components come in sprue form and are unpainted, being moulded in metallic coloured plastic as you see below. The contents of each box have been laid out, showing how many of each type of sprue there are. Considering the versatility of the sets, I have managed to build spacecraft and I am considering building city tower blocks in the future. As of current there are no plans for any particular structures available on the Internet, save the plans of the structure advertised on the front of the box, which you get inside the box. I am hoping to create some plans of structures that you can build only using multiple boxes of these two sets. The contents of the sets, once disassembled fit into a small container easily. I store my two sets of Hexagon and one set of Platformer in a container smaller than an A4 sheet of paper and it is only a third full! The only downside to the sets is that it takes a while to build a structure of any reasonable size. These sets are clearly designed for gamers who are on a budget and want some variety in their games, who don't have a lot of space to cart their scenery around in and who don't mind having to spend some time to construct the structures before the game. Oh and the hexagon structures can take quite a lot of punishment due to their robust method of 'clicking' together.

Monday 20 June 2011

Exams Over- Time to build, paint and game!

Now that I have finished my exams, it is time to sit back, relax and well, write another post. Relating back to my last post 'WW2 Armies', I have had some feedback and I have started to compile a list of the two armies. Sorry, no pictures yet, but there will be some soon. Anyway, here is the current composition of the two armies:

Monty's Normandy Army 1944

4x (17pdr & 15cwt truck)= 1 anti-tank platoon
3x Bren Gun Carriers= 1 Carrier section
4x (25pdr & Quad) = 1 25pdr platoon
2x Dingo
2x Humber Armoured Car
1x Monty's Caravan
80-100 Infantry (all the gun crews, plus some infantry companies)
1x Willy's Jeep
8x M3A1
4x Sherman Firefly (The ones from the Normandy landings post) = 1 Firefly platoon
4x Sherman M4(all M4A2s?) = 1 Sherman platoon
4x M10 Tank Destroyers = 1 M10 platoon
1x Small Carry case with foam

Rommel's 21st Panzer division, Normandy 1944

2x (Flak 88 & sd.kfz 7)
3x Wespe Self Propelled Gun = 1 Wespe Platoon
1x Rommel's Grief
4x Panther = 1 Panther platoon?
2x Panzer II = Panzer II Command Platoon
1x Motorcycle Section (4 Motorcycles + 2 Motorcycle Combinations)
Infantry (80-100, some different sections)
4x sdkfz 222 Light Armoured Cars
6?x Krupp Protze Trucks
4x Panzer IV F2s
4x Sd.kfz 251/1 Armoured Half tracks
4x StuG III Tank Destroyers
1x Small Carry case with foam

[Please note that these army lists are wholly incorrect, as they would not fit in a small case, as well as the fact that it would take months to paint them all- I may produce a more accurate list in the future]

Well, as you can see these armies are fairly large, (considering their scale, 1:72 to 1:76) and the way they are organised is for approximately 4 hour skirmish scenarios (at the club, we do not have time for more than a 4 hour skirmish). Battles are generally played with 2-3 units per side and with that taken into account, there are approximately 169-2197 potential unit combinations per army (not taking into account the fact 2 armies play each other, generally)! This allows for a lot of different games. The armies will come with the latest edition of our house rules, as well as a book of scenarios, lists of organisation and command structures. Both armies unit types are researched from Tables of Organisation and Equipment.

Using the list for the allied army mentioned, it is possible to construct a basic British Normandy force, but I will explain how to do this in greater depth in another post.
The photos of the German forces in the small carry case in the previous post have a grey paint scheme, suitable for circa 1941 to 1943? as I understand. To achieve the later war look, they will need to be painted with a sand base coat, followed by red-brown and mid/dark green camouflage spots according to one reasonably reliable website. Anyway, I shall have to do some re-painting.

Friday 17 June 2011

WW2 20mm Armies




I am considering building 2 ww2 armies that I may sell, depending on how much interest there is. I have started to begin construction of an army called Rommel's 21st Panzer Division which is set around Normandy 1944 during the D-Day Landings. The other army I am building and thinking of selling is an army called Monty's Army which is a British Normandy 1944 army. These armies will be built, painted, based and boxed by me and will come with a small carry case. I have included some photos to give an idea of what the finished armies will look llike, but the contents will be rather different. I am only going to sell such armies to club members and the price will be negotaited, or if necessary, the armies will just be given away. The reason why I am posting this now, is so that I have plenty of time to prepare for this. If you are interested please comment at the bottom of this post, or tell me at the club, but this is only to give an idea to see if there is any interest and so far nothing else.

Monday 13 June 2011

D-Day Landings Campaign

At my local wargames club we are planning and preparing a 20mm Normandy Landings campaign. The first scenario will be set on Gold King beach (We do not know whether it would be on Red or Green sector yet). The two forces will be that of roughly one rifle platoon (37 men probably rounded up to 40) for the Brits and an unknown, but relative number of Germans from the 716th Infantrie Division, plus one dug in Panzer III or IV, as well as machine gun nests. Neil (who is going to write the scenarios) has told me that he plans to have a naval bombardment by destroyers prior to the landings. I am currently studying for my A-level finals which will have ended by exactly a week from when this blog has been composed.
As regards to putting together the forces for this campaign, I will start next week, but I already have some completed forces. I have not yet added any photos to this post, so here is a photograph of 2 Armourfast Sherman Fireflys that I bought last week from Ely City Cycle Centre Models department. As you can see you get two in a box which is about £9.50 (£4.25 per tank), making a great start for a British D-Day force. I have added a painted British rifleman (Italeri/ESCI British infantry set, which I also bought form the same place) to show the scale of the tanks. I will be posting more on this campaign, as well as how to build a ww2 Normandy British army.

Wednesday 8 June 2011

28mm Fantasy Scenarios

 I have been designing some basic, but hopefully fun 28mm fantasy scenarios. The first is a scenario called collecting the dead and it is a Dwarf against undead affair, where the Dwarves, as the title suggests, collect their dead from the molestations of an undead force. The second scenario is the first scenario of a campaign that I had in mind, where a Barbarian tribe is doing its best to repell incursions, as well as some raiding. This scenario is set sometime after a smallish battle that the Barbarians won against a Ghoul war party. The Barbarians are to follow up their victory against the Ghoul remnants led by a Ghast.
I have tried to balance the scenarios according to their objectives. This means that for scenario 2 the Ghouls only have x amount of turns to hold out for in order to win a victory point. They can get more victory points by doing other things. As regards the victory point system, it allows players to have different victory sclaes based on how many points they accumulate vs. their opponnents. This may help players if they know how big their victory was. These scenarios have not been play-tested yet. I do not currently have enough room to play test them until Sunday. I will hopefully have room to play test my scenarios in the future, though.
These scenarios were designed with Mantic dead dwarves, as well as other Mantic and Wargames Factory miniatures in mind, as well as the previously mentioned Kremlin Miniatures Kings and Captains rules. I am sure though, by using different miniatures or  a different ruleset with a few tweaks to the scenarios wiull allow you to play the scenarios with a whole plethora of miniatures and rulesets.
To avoid confusion, I chose a name and my own style of Barbarian tribe, in this case based on ancient history, as I thought that the classic fantasy Barbarian tribe could do with my own choice of accent, to represent a small tribe in a fantasy world.
To read the scenarios, just click on the pictures. They come with maps of the battlefield that give the main terrain features. Add your own terrain as you see fit, but be ready for the consequences, as terrain placed a certain way can really effect gameplay. To print the scenarios off, just click on the pictures, resize them if need be and print.
I will be writing a battle report for these scenarios, which are to be played at my local club on this Sunday, the Kings Lynn RPG Wargames club, with the link at the bottom of the page. As I said earlier, any extra players are welcome!


Monday 6 June 2011

Mantic!

I have purchased a couple of sets of Mantic figures, those of the Undead Warhost and Zombie Regiment, as well as the Dwarf Rangers set. Mantic figure sets are incredibly good value (much cheaper than a certain unnamed plastic fantasy manufacturer) and feature lots of additional swappable components (such as swappable heads) and even have goodies, such as dead figures, such as dead Dwarfs, undead giant rats/dogs, broken spears, Dwarf throwing dogs, decapitated Dwarf and Goblin heads, skeletons rising from the ground and piles of bones just to mention a few (shown on the right). The Mantic range is currently growing and has been recently releasing new fantasy races, so the range now covers Elves, Dwarfs, Orcs, Abyssal Dwarfs and Undead. Mantic has a lot on their website http://www.manticgames.com/ and they have a games system of their own, with free rules, army lists, reviews of their sets, fantasy lore based around the different races and information on the hobby.
In the next post I am going to do a battle report on one to two fantasy scenarios I have created, which I am likely to play next week, as my plans to do this have been pushed forward due to unforeseen events. These battles are going to be played out at my local club, Kings Lynn RPG Wargames club (the link to the website is at the bottom of this page). I am going to use Mantic and Wargames Factory figures, as well as Card buildings (not of my own creations this time, sadly). I will post the scenarios on this blog so that you can use them as you like and adapt them as you will, although I am currently writing and tweaking them. The rule set I will not be the Mantic rules, but Kremlin miniatures Kings and Captains with a few additions and any extra players are welcome.